Sunday, June 15, 2014

Time to join the gang...

I've managed to get through a bit of painting in the last couple of months but have only just got around to taking photos so heres a photo dump.

Flames of War - 1500 point Fallschirmjager list.

I needed to finish painting my FJ list for my first ever FoW tournament at the end of June (Wolfcry) I had done all the infantry earlier for a TCOW FoW-Noob challenge, but needed to paint some tanks (Tiger 1s and Panzer IVs)

 
I bodged up some HYDRA decals for them and gave them a pretty blue barrel-glow to simulate Teseract-powered weaponry. I also painted up a Red Skull CO model to lead the army (not pictured)

Legion of Everblight Battlebox.

The first of two new Hordes factions I am starting this year, I needed to get two battleboxes painted to be able to apply for Pressgang membership.


 

Trollblood Battlebox.

With the new releases spoiled at Lock n Load, the Troll box is the one that has me most enthused at the moment, although I'm sure that will change once we see the rules for eAbby and the beast packs




To add to this decent amount of progress (for me) I also found time to design and cut a custom transport box for my Wraith Engine.



I have since added a large amount of padding and can shake the box with the Engine inside it and hear not a single rattle, which is perfect.

 

Whats next??

Next on the paint list is finishing the Wraith Engine, because I will need it for Lords of Ruin in September (I can hear the screams of masses already). Then I need to actually work out what lists I will be taking and whether I need to paint the Bane Riders as well.

I will also be running the Warmachine event at Wolfcry in a couple of weeks. If you haven't signed up already details can be found HERE

To Do List:


Bloodbowl:
Humans - 4/12
Skaven - 0/13
Goblins - 0/23

Malifaux:
Dark Debts crew - 0/7

Flames of War:
Fallschirmjager army - done

Warmachine:
Blackbanes Ghost Raiders - done
Revenent Crew - 0/10
Darraghe Wrathe
Goreshade 1
Saxon Orrik - done
Bane Riders - 0/5
Wraith Engine

Hordes:
Trollblood Battlebox - done
Legion Battlebox - done
Blighted Ogrun Warspears - 0/5
Blighted Nyss Shepherd
Strider Deathstalker


Now, get off my lawn.....

Sunday, May 18, 2014

Ides 2014 - Making the Wraith Engine Legit (Day 2)

Game 5: JS Imbeau (Gators)


Poor JS. If theres one thing he hates in this game above all other things, it's Cryx. So my pSkarre, Incorporeal spam list gave him absolute fits. Which made my black heart happy. With no magic weapons in his lists, JS was always on the back foot, although the inate toughness of Gatormen Posse meant that this game sort of turned into a grind. On my left, Blackbanes Raiders tied up a Posse in one zone, not attacking them at all, just marking them man for man, safe in the knowledge that they couldn't be hurt and daring the Gators to risk the free strike to be relevant. On the other side, the witches and Bloodgorgers dealt with the other 2 Posse, while the Wraith Engine one rounded the Wrastler and Spitter in back to back turns. Skarre then tried a spell assassination. Hitting the first Hellfire and forcing a tough check which Barnabus made. Knocked down, Barnabus should have presented an easy target to finish off however the dice said no. Two more Hellfires were thrown at Barnabus both of which missed on double ones. Thankfully, I tend to build redundancies into my assassination runs these days (having seen too many "sure things" blow up in my face) and the last two Bloodgorgers ambled over to Barnabus and finished him off.

Game 6: Nikola Jaksic: (Legion)

Another Legion player with no magic weapons, so out came the Skarre list again, he dropped eVayl. I went first, everything ran up and Skarre ran up behind the objective. Then Nikola announced he may as well try the turn 1 assassination as that was the only chance he had. At which point my butt puckered a bit. Carnivean ran forward, Vayl hit it with the Occulus to turn him into an arc node. First Obliteration hit, doing half a dozen damage to Skarre and killing her necro-surgeon. I held my breath as he rolled for the second Obliteration and breathed a sigh of relief as the second missed and scattered harmlessly into the distance. After that, the rest of the game went pretty much to plan, with Feat-boosted infantry and Wraith Engine killing off his beasts while the Blackbanes started converting legionnaires and pot holders to the cause. Game ended with the Wraith Engine one-shotting Vayl and collecting 5 CPs.

Game 7: Ian "Heartbreaker" Hart. (Legion)

The CP haul in game 6 landed me in the 3rd place playoff vs Ians Legion. Ian also had no Naga, so once again I went with Skarres incorporeal horde of doom. Ian played a great game, wheeling his army to one flank, thereby denying the Blackbanes and Bloodgorgers a chance to make a meaningful contribution on feat turn. Typhons Dark Sentinel ability stuffed me twice and stopped me from killing him a couple of times and in the end it was Typhon that sprayed Skarre to death.
 Ian played a great game and showed that the lack of magical weapons vs Incorporeal doesn't mean the game is over if you are good enough. Ian was and thoroughly deserved his 3rd place.

Overall, I ended up finishing 7th and won Best in Faction (my first). I also took full advantage of the 30% discount all competitors received from Slave to Painting to pick up a Wraith Engine of my own (I had borrowed a mates for the weekend), as well as the Hordes 2 player Starter Box. (I'm starting Legion, because I'm a terrible human being).

Big thanks to Dave for running another stellar event and thanks to all my opponents for a great weekend. I'll see some of you at Wolfcry in June and everyone else at Lords of Ruin in September.

Now, get off my lawn...

Friday, April 18, 2014

Ides 2014 - Making the Wraith Engine Legit (Day 1).

Ides of March, the preeminent event on the Auckland Warmachine calendar. Expertly run by all round nice guy Dave Stent, Ides is one of the "Big 3" not-to-be-missed events as far as Warmachine/Hordes is concerned (The others being Rallypoint in Hamilton and Call to Arms/Lords of Ruin in Wellington).

My lists consisted of one old faithful and a return to a favoured caster, with a new flavour.

List 1:

Lich Lord Asphyxious
* Deathripper
* Deathripper
Bane Knights (Leader and 9 Grunts)
Bane Thralls (Leader and 9 Grunts)
* Bane Thrall Officer & Standard
Bile Thralls (Leader and 5 Grunts)
The Withershadow Combine
Bane Lord Tartarus
Gorman di Wulfe, Rogue Alchemist
Machine Wraith
Saxon Orrik

Basically the usual eGaspy nonsense, nothing too innovative here.

 List 2:

Pirate Queen Skarre
* Ripjaw
* Ripjaw
* Skarlock Thrall
Blackbane's Ghost Raiders (Leader and 9 Grunts)
General Gerlak Slaughterborn
Bloodgorgers (Leader and 5 Grunts)
Necrosurgeon & 3 Stitch Thralls
Satyxis Blood Witches (Leader and 9 Grunts)
* Satyxis Blood Hag
Wraith Engine

This list threw a few people. I had given the incorporeal spam a try at Battlecry @ 35 points and found it susceptible to magical AOE spells (Hellfire, Obliteration et al), hence the addition of the Wraith Engine. Its ability to give incorporeal models immunity to blast damage as well as its ability to throw out 3 fully boosted P+S 22 reach attacks on feat turn as well as dishing out clouds to protect a caster if needed suggested to me that it may be better than the Internets would have us believe.

So braving the "horrors" of Cyclone Lusi, 40 of us lined up for Round 1.

Round 1: Dan Conlon (Cygnar)

Sweet! I had never played Dan before so this was going to be great. Then I looked at his lists and damn near scooped on the spot.Striker with a bunch of Gun Mages and eHaley with a bunch of Gun Mages and Stormwall.
 Being a complete scrub, I panicked and confused eHaley for pHaley, immediately thinking "that both lists shoot my Skarre list to death and Haley completely shuts down  Gaspy with TB and oh god I'm screwed right from the start, this is terrible and wait...what was that Dan? I have my Haleys mixed up?? Oh, that's completely different then."

So Dan dropped Haley (obviously) and I chose Gaspy (obviously). A misplaced Mage Storm from Dan in turn 2 cost him 90% of his Gun Mages and 2/3rds of the Black 13th as my Bile Thralls just walked between it and a wall and proceeded to purge all over his very squishy dudes. Shooting from the Stormwall cut down swathes of Banes of both varieties, before Gaspys Feat deleted the Stormwall and some support staff (Squire, Junior). After a brief scare from Horsemages trying to shoot Gaspy in the back, I managed to win on scenario 5-0.

Round 2: Tony the Unpronounceable (Retribution)

Battlemages and the like spelt instant doom for the Skarre list, so I dropped Gaspy again. Tony dropped Rahn. I had never played against Rahn before. Bottom of turn two, I learnt what Rahn does.

Oh well, gave me plenty of time to eat my lunch and have a look around at some other games.

Round 3: Greg Fitchew (Legion)

Neither of Gregs list contained a Naga or Hex Hunters, so I dropped the Skarre list. He dropped Saeryn. We met in the middle and he popped her Feat, while I just tried to pin down his beasts. I popped my Feat defensively, while the Blackbanes deleted some of his support staff. Then sat back and waited to see what I would have left after his next turn. Turns out my sheer numbers made it difficult for him to place his beasts in the best positions. His Carnivean charged the ARM 23 Wraith Engine and failed to kill it, while an Angelius tried an assassination run on Skarre (at ARM 28) only to eat a free strike from a Blackbane (still under my feat) which proceeded to remove its body completely and set it on fire. Next turn, I manage to remove his Angels and Raek (1-shotted the Raek with a Ripjaw), while the witches also managed to put some hurt on Saeryn and kill some pot handlers, fuelling the Wraith Engine. Bloodgorgers softened up the Carnivean, before the Wraith Engine finished it off and then proceeded to suck Saeryns soul out through the space where the top of her head used to be.

Round 4: Nick Garden (Trolls)

Nick dropped Borka and I dropped Gaspy again, knowing full well the trouble the Krielstone would cause my Skarre list.
My first wave of Banes deleted the Fennblades and dinged up the Warders then got smashed off the table in return. Feated Banes then removed the Warders and Mulg. Borka tried to kill Gaspy by charging the Biles next to him, but couldn't connect with him over the wall he was (heroically) hiding behind. Gaspy poked Borka in the chest in return, doing decent damage and forcing him to drunkenly stumble away, before Gorman black oiled him and the bile thralls proceed to spray him to death.

So the end of day one saw me at 3-1, probably my best first day at an event in the 2 years I've been playing the game and had me feeling pretty good about my prospects for day 2.


Friday, February 21, 2014

Progress and Battlecry and stuff.....

So just over 2 months since my last update.....not bad for me.

The big question is of course: "Did I get anything done in those 2 months"?

Yes, yes I did, thanks for asking. Not as much as I would have liked admittedly, but enough.

  • Watched a LOT of Battlestar Galactica
  •  Finished painting Blackbanes Ghost Raiders - OK, I admit these are a bit of a cheat, as I painted them ethereal, but they're painted.
  •  Done the conversion work needed on my Human Blood Bowl team, to make them "more than human" and fitting more with my X-Men theme.
  •  Played around with the Corporation Marines I was going to use for Necromunda, decided they were too small and that I didn't like them, put them back in their case and threw them into the back of the wardrobe, probably never to been seen again.
  •  Lost 9.5kgs since New Years (This is where a lot of my time has gone, in the gym or 6km walks up and down Birkdale hill)
  •  Ran the Warmachine tournament at Battlecry, (results can be found HERE).
So, not a terrible 2 months. Could I have got more done? Most definitely, but Marvel Avengers Alliance won't play itself, so we do what we can in the meantime.

Now get off my lawn.


Saturday, December 14, 2013

Midlife crisis reboot.

Ok, so terrible,  lazy blogger is terrible. And lazy. It is safe to say my track record in keeping this blog updated is less than stellar.  In fact, the only thing thats worse at the moment is my painting progress.

But no more. Here, as they say, is where I make my stand. This time it will be different. Shit will get done.

The list of models that need to be painted is many and varied, covering a number of systems.

Blood Bowl: 
1 human team, undercoated. 1 Mawar (Skaven) team, en route from Spain? Italy? Arrival date unknown.

Malifaux:
Dark Debts crew, undercoated, with 1 color on each of the 5 models so far,

Flames of War:
A dozen infantry stands, undercoated with 1 color applied so far. (Anyone else seeing a pattern here?). 1 Tiger tank, partially assembled, 1 box of Panzer IIIs (3 models), unassembled.

Necromunda:
1 Enforcer Squad, converted from Mantic Corporation Marines, partially assembled.

Warmachine:
Unit of Blackbanes Ghost Raiders, a unit of Revenant Crew, Darraghe Wrathe, Goreshade the Bastard with Deathwalker and Saxon Orrik, all undercoated. Thr most important of these is Saxon, as I need him for Ides in March. The Ghost Raiders are probably also in this category,  as there is a good chance they will make my offlist. I also have 2 units of Bane Riders  on pre-order from Defiant,  due to arrive some time in February,  one unit of which are also planned for my offlist.

So there we have it, a veritable mountain of plastic and lead. Lets se what sort of dent I can make it before Christmas.

Till next time, get off my lawn.

Sunday, June 23, 2013

Wolfcry - Day 1: X-Wing

Last weekend saw the running of the first "Wolfcry" event, a new event on the calendar, catering to both the traditional 2 day events (40K and FOW) and a pair of 1 day events (X-Wing and Warmachine/Hordes)

Saturday saw 8 of us blast out of the hanger decks and into the cold void of space to do battle in the X-Wing event.

After writing multiple lists for both factions, I finally came to the conclusion that I had no idea what made a competitive tournament list and should probably stop over thinking things. Going with a gut feeling that there would be a lot of the larger ships in play and a desire to try out the Firespray, I came up with the following:

Tempest Squadron Pilot (25)
TIE Advanced (21), Cluster Missiles (4)

Turr Phennir (28)
TIE Interceptor (25), Push the Limit (3)

Krassis Trelix (47)
Firespray-31 (36), Cluster Missiles (4), Heavy Laser Cannon (7)

With Cluster Missiles allowing me to make 2 3-dice attacks on a target in a single turn, the idea was to try and overwhelm any larger ships I came across with sheer weight of fire early and take them out of the game, before mopping up the leftovers. 

Turns out all but 7/8 players were packing big ships and 5 of those 7 were running Firesprays. (1 guy was running 2!) The two players with Falcons were running variants on the "Han Shoots First" netlist.

Game 1: Ian Kenderdine

Ian was running a Bounty Hunter, Darth Vader, Night Beast and an Academy Pilot. We spent the first few turns chipping off shields here and there, my missiles being largely ineffective and both of us rolling bonkers defense dice.

Krassis decides he has somewhere better to be.

Then I made my first colossal mistake of the day: I somehow managed to fly my Firespray right off the board. With the loss of so much firepower, the rest of my fleet was quickly surrounded and destroyed.
Turr Phennir is surrounded and destroyed.
 
Game 1 result: Loss 100-0
 

Game 2: Regan O'Malley

In addition to running the event, Regan was also flying a "Han Shoots First" list. Basically Han Solo tooled up the wazoo with a couple of Rookie Xwings to mop up what ever Han doesn't kill by himself.
 The two forces line up against each other.

 
My Tie Advanced died early, without getting its missiles off, but the Firesprays missiles stripped the Falcons shields and had Han running for safer ground.
 
The Firespray strips the Falcons shields as the TA dies a quick and painless death.
 
Unfortunately, Turr Phennir couldn't stand up to the combined firepower of two Xwings and Krassis found himself surrounded and destroyed
 
The Xwings finish of Krassis, while Han hides in a corner.
 
Game 2 result: Loss 100-0
 

Game 3: John McLeish.

Johns a friend from the Hamilton Warmachine scene and it was good to see him come up for something a little different. His list was: Bounty Hunter, Tie Interceptor, Dark Curse and Backstabber.
 
This game,, both the Firespray and TA managed to get their missiles off against Johns Bounty Hunter, stripping his shields and reducing his hull to almost nothing. In response, the Bounty Hunter dropped his seismic charge, stripping a shield off both of the Ties, before getting finished off by Krassis.
 
The Bounty Hunters parting shot.

 Turr Phennir and the TA combined to finish off one of the Tie Fighters, while the Firesprays Heavy Laser Cannon accounted for the other

Backstabber meets his end.
 

 Turr Phennir then turned his sights on the less experienced Tie Interceptor as it tried to escape, bringing it down in a perfectly delivered hail of laser fire.

Turr Phennir dispatches his opposite with ease.

Game 3 result: Win 100-0

 

Game 4: Paul Monk

Gmae four saw me come up against Monkey and his ultra fluffy Obsidian Squadron tie swarm. This list had taken down a Han Shoots First list in round one, so I was a little worried. Paul list was: Howlrunner, Night Beast, Winged Gundark? and 4 Obsidian Squadron pilots.

The swarm advanced en-masse, with an un-named pilot getting one-shotted at range by the heavy laser cannon. As the fight degenerated into an unordered free-for-all, Paul had problems avoiding asteroids, which severely hampered his ability to co-ordinate his attacks.

The HLC tears a hole in the advancing wall of Ties
 
 
The sheer output of dice from the Cluster Missile spreads were too much, even for Ties to avoid and with return fire hampered by ship collisions the ties quickly dropped one by one.
 

One almighty cluster-fuck in the middle of the table results in all three ties dying for no losses on my part.
 
 
Pauls defence dice, were, to be fair, complete pants and it seemed that everytime I pulled the trigger this game, a Tie Fighter died.
 
Game 4 result: Win 100-0
 
So a 2 win 2 loss record for the day, wasn't too bad. Certainly better than I expected going into the day and a metric crapload of fun was had. Which is the main idea anyway. Congrats to Dave Lewy for winning the event and thanks to Regan for running it.
 
Now I wait and look forward to the Wave 3 releases. Can't wait to get me some of those Tie Bombers.



Sunday, May 19, 2013

Blood Bowl Colour Theory.

One of the most vexing questions new gamers face is "How do I pick a colour scheme?" For some armies like Space Marines this is generally pretty easy. For things like Blood Bowl teams, not always so.

Ask any of the "good" painters and they will generally give you a lecture on contrasting and complimentary colours, complete with colour wheels and mixing charts. While this is all very well and good, it can confuse new painters and still confuses me (and I've been doing this for 20 years).

I have a much easier way: professional sports teams. Pro sports teams (and even the likes of your local soccer team) have their uniforms and colour schemes designed by professional designers. People who know all that convoluted colour theory stuff already. This gives you a huge head start. You may pick your favourite/local team or you may just pick a team whos colours you like.

People who know me know I have a thing for painting my Blood Bowl teams in NRL team colours, usually including a horrible pun on the original teams name to boot. My dwarfs for instance, are painted orange and black and named the Western Mountain Tigers. My Undead Halfings: painted blue and white, named the Can't-be-Buried Bulldogs. Purple and Bone Chaos: the Hellborn Storm.

The Tigers front row.

 
And this theory doesn't just apply to BB teams. It can be applied to any forces colour scheme, in pretty much any system. So next time you're stuck for a colour scheme, just flick through your Sky Sport channels, I guarantee, you'll have one in no time.